SUMMARY

Cryptodeath is a NFT game built on the Binance network and based on the
P2E game theme (play to earn), which is inspired by a supernatural theme,
where the world was devastated by a global crisis and only the strongest
one will can survive. It have taken as a reference to sagas such as
left4dead (by Valve) or similar.
In contrast to other games currently existing on the market, the gameplay
we offer will not be encapsulated in just one (1) game mode, but rather a
range of different possibilities will be made available to the player with a
system of «game modes» (which is detailed below) that give our
community of video gamers the possibility to adapt to the game mode
they like the most.

Game modes

In order to be accessible to as wide an audience as possible, the
Cryptodeath ecosystem will be based around a variety of different game modes, where each player will be able to select the one they are most passionate.
The game modes will be added progressively in order to give the player achance to gradually train and familiarise themselves with the environment.
Our official go-to-market will be the «defend the castle» mode.
As we develop our platform and as more players join, we will be adding more game modes, which may include games of different styles such as:

• PvE (player versus environment):

you can play different game modes against artificial intelligence.

• PvP (player vs player):

Games in real time with different players, from casual games to competitive games.

• Open world and resource gathering:

joint open world with other players, collect resources. even compete in battle royale games.

our nfts

Characters will be NFT collectibles that can be purchased at a
domestic market, east
will be our main requirement to be able
participate in our game. The nfts will be spent with use.

 

There will be characters with different peculiarities (4 in total):
• Common
• Rare
• Epic
• Legendary (limited)

Each special attribute will have its own statistics, the scale of importance
of which is as follows (the first being the highest):
• Legendary
• Epic
• Rare
• Common.

Weapons and items

Similar to the characters, both weapons and items will be required to play the game (each mode will require different combinations of both). But unlike the characters, the weapons and items will not be NFTs elements and each one will have a limited use, thus forcing the continuous purchase of them as they are depleted, these on the other hand, can be obtained with the currency internal of the game itself (skulls), which will be obtained by playing.
Each game mode will have different objects that will not be shared between them, that is, they will be specific to each mode ”.

Collectibles they do not directly affect the gameplay

We will offer the player different collectibles that can be acquired directly
from the collectibles shop or from future events.
• Character skins
• Weapon skins
• Emotes

  • ENERGY
  • SCHOLARSHIPS
  • COMPATIBLE DEVICES

Each character will be associated with a limited amount of energy which is
needed for each game. The more characters the player disposes of (and rarities - special attributes) the more energy he/she will have. It should
also be noted that each player will always have a maximum amount of
energy to be able to play in a day.

Do you have many characters?
In the event that a player has many characters and has reached the
maximum energy bonuses, he/she will be able, by means of smart
contracts, to "rent" his/her remaining characters to another player, in
order to earn more and share the rewards. Below, we detail the basis on
which the game will offer scholarships (win-win principle):

• Each contract created by the owner of the characters will have a
minimum of 40% of the profits for his or her scholarship holder.
• The owner can define the number of days that his/her character
(NFT) can be rented.
• 48hs before the deadline, the contract can be renewed.
• If any sort of misconduct is detected in the activity of the
scholarship holder, only he/she will be the only one to be penalized.
NOT the owner, the characters (NFTs) will be returned to his/her
inventory ready to be put on another scholarship.

 

As main targets, Cryptodeath will run on mobile platforms (Android/IOS)
and PC.
We do not ignore other markets, such as consoles and extended reality,
our mission is to offer to all possible environments.

In order to be accessible to as wide an audience as possible, the
Cryptodeath ecosystem will be based around a variety of different game
modes, where each player will be able to select the one they are most
passionate about.
The game modes will be added progressively in order to give the player a
chance to gradually train and familiarise themselves with the
environment. Our official go-to-market will be the «defend the castle»
mode. As we develop our platform and as more players join, we will be
adding more game modes, which may include games of different styles
such as:
• PvE (player versus environment)
• PvP (player vs player)

• Open world and resource gathering, etc….

As main targets, Cryptodeath will run on mobile platforms (Android/IOS)
and PC.
We do not ignore other markets, such as consoles and extended reality,
our mission is to offer to all possible environments.

The characters will be collectible NFTs that can be acquired in a specific
market, more specifically in the Binance market (Market in BNB), this will
be our main requirement and a crucial requirement to be able to
participate in our game.

There will be characters with different peculiarities (4 in total):
• Common
• Rare
• Epic
• Legendary (limited)

Each special attribute will have its own statistics, the scale of importance
of which is as follows (the first being the highest):
• Legendary
• Epic
• Rare
• Common.

Each character will be associated with a limited amount of energy which is
needed for each game. The more characters the player disposes of (and

rarities – special attributes) the more energy he/she will have. It should
also be noted that each player will always have a maximum amount of
energy to be able to play in a day.

Do you have many characters?
In the event that a player has many characters and has reached the
maximum energy bonuses, he/she will be able, by means of smart
contracts, to «rent» his/her remaining characters to another player, in
order to earn more and share the rewards. Below, we detail the basis on
which the game will offer scholarships (win-win principle):

• Each contract created by the owner of the characters will have a
minimum of 40% of the profits for his or her scholarship holder.
• The owner can define the number of days that his/her character
(NFT) can be rented.
• 48hs before the deadline, the contract can be renewed.
• If any sort of misconduct is detected in the activity of the
scholarship holder, only he/she will be the only one to be penalized.
NOT the owner, the characters (NFTs) will be returned to his/her
inventory ready to be put on another scholarship.

Similarly to the characters, both weapons and items will be necessary to
play the game (each mode will require different combinations of both).
But unlike the characters, the weapons and items will be NFTs elements
and each one will have a limited use, thus forcing the continuous purchase
of the same as they are depleted, these on the other hand, can be
obtained with the internal currency of the game itself (skulls), which will
be obtained by playing.
«Each game mode will have different objects that will not be shared
between them, that is to say, they will be specific to each mode».

We will offer the player different collectibles that can be acquired directly
from the collectibles shop or from future events.
• Character skins
• Weapon skins
• Emotes, etc…

Activities within the game

Own activities: Due to the nature of our model, the activities may vary as
the game itself evolves, as each activity is subject to the specific game
mode.
We will now detail some of the activities in our first «defend the castle»
mode:
• Armed defence against infinite barrage of enemies
• Fortification improvements
• Upgrading of barricades
• Use of extra items: grenades, stunners, among others.
• Final boss battles

Shop/Marketplace:
The game will have 2 separate shops:
• Character shop: It will be located outside the game itself, where you
will be able to buy and sell characters on the BNB token.
• Weapons and other items shop: It will be internal to the game and
will use our secondary currency (skulls) and will only have the
purpose of buying and NOT selling anything on it.

TOKEN AND CURRENCY

Cryptodeath will have 2 currencies

TOKEN (CDT)

A currency with a variable value that can be acquired
through the different exchange markets on which it is listed, e.g.
pancakeswap.

Earn with our token:
– Completing challenges
– Staking our token (Staking)
– Participate in future competitions
– Betting in online game modes (pvp)
– Random rewards (raffles)

INTERNAL CURRENCY (skulls)

This is an internal currency, with no real
value, and can only be earned in-game, and its use ranges from:
– The purchase of items (not NFTs) within the internal shop.
– Its exchange for the token.

TOKENOMICS

There will be a limited amount of 5M tokens. Without the possibility to
create more in the future. Players require our token in order to participate
in the Cryptodeath metaverse:

 DEX liquidity 600.000

Presale 1.150.000

Team 400.000

Marketing 150.000

Play to earn 2.700.000

core TEAM

Nestor Gómez

Founder and Web-Developer

Yahir Hernandez

co-founder, game developer, artificial intelligence expert

technology partner

Earn as you play!

After entering our Crytodeath world with the necessary NFTs and items,
players will be able to access the different game modes available, in each
of which they will be able to generate coins (skulls) that can then be
exchanged for our token. They will also have the opportunity to
participate in different events and daily rewards.